Shield block/slam macro - Warrior - Wowhead Forums This section is dedicated to a warrior with shield slam, and devastate. Within the final 5% more avoidance, the Y value will reach infinity. Only really used as a last resort in most cases, but I also enjoy using it along with hamstring to effectively kite mobs for the last few seconds of their lives while I get a head start on the next group of mobs. You dont worry about raw 30,000 point Archimonde hits, because youre going to be wearing enough armor that you will likely only be hit for a maximum of 9,000. Last Stand5. This means I will not be giving you gear advice that has you tanking Mother Shahraz in DPS plate, or using mortal strike on bosses. Here is a graph that shows the relative damage reduction as a function of armor. If it would normally occur anywhere between .4 and 1.2 seconds after the parry, it instead happens .4 seconds later. As a tank it lets me visually see the flow of incoming heals, and any crushes that might have snuck past my defenses.Raid Frames: for many players raid frames are simply too much information. Azgalor parries.24:15.3 Tauren Warrior attacks. This means wearing the correct gear, and not letting a better trinket for the situation sit in your inventory due to ignorance. /cast hamstring. Warriors need to understand the limit of distance that they can travel from the opposing Flame of Azzinoth, and their own warglaive. Usually, shield wall is reserved as a tool to save yourself from a bad situation, not a proactive counter-measure. /cast [nocombat,stance:1] Charge; [combat,stance:3] Intercept; [nocombat,nostance:1] Battle Stance; [combat,nostance:3] Berserker Stance. I DO NOT recommend tanks use these macros. Wear your avoidance gear on this one. I recommend having someone call out on vent deaden in 7 seconds when deaden is 7 seconds away so that you can prepare for it. Face Illidan away from the raid at all times due to his heal, and track the amount he is healing for with SCT or another mod so that you can report if MS, wound poisons, etc are fully applied. Nightmare seeds increase your total HP by 2000 for 30 seconds. What does this mean?It becomes clear that at a pretty low gear level, this will be negative, and maintaining devastate spam should is always a better use of rage than heroic strikes (as has been conventional wisdom for quite some time, and is being repeated here) -- even if they had the same rage cost.0.5H + 2C > 0.25G in practice, so the first term is negative, and becomes more negative as average damage, crit, and hit rates increase.The second term accounts for additional ability damage, 176+62D for HS, 175 for devastate. A typical group setup that our guild uses for most boss fights would be the following: Resto Shaman (Puts WF totems down, whilst not sacrificing a raid position for a subpar DPS Enh. Everything is done in a one roll situation. If youre showing up to raids with MS as the MT during progression mode, perhaps rethink your position in the raid. Disarm does not affect casters and does not stop physical mobs from attacking whoever has aggro, itll just be for less damage. There are one of three possible outcomes of a boss parrying your attack: If the next attack would normally occur within 20% of your weapon speed after the parry, there is no effect. Heroic strike always wins on this, but on a non dazed target, this will never be more than 2. 1 Like. Per point, Mocking Blow is the more conservative approach. #showtooltip Charge. Losing the passive damage reduction (Which I assume you mean by, DR.) of 10% isnt a make-or-break kind of deal: Am I saying to stay in Battle Stance for a while? This is radically different than how your incoming damage behaves.It is possible for a player to have a high enough critical chance to remove all normal attacks from the hit table. For the purposes of this chapters discussion we will only be talking about what happens when an NPC decides to attack a player. It maintains the mitigation talents required to make a great tank for progression, while also adding in Piercing Howl for maximum utility when necessary for kiting in raid, and for AoE Jank-Tanking in heroics. Trying to prepare for DF - with the addition of the new warrior ability Shield Charge, My current macro: When you become the offtank, you can use his cleaves and acid-breath to generate offtank rage. Many people like Bartender aswell.KTM, Omen, Diamond Threat Meter, or Tiny Threat: a threatmeter is unquestionably valuable to a raid. /cast charge /train. Generic Macros for Warriors 1.1.1. Mocking Blows strength comes from on pull usage in multi target pulls. Charge/Intercept - Victory Rush Macro - Warrior - Icy Veins This puts a sense of reliance on Mocking Blow that cant be sustained. Again, HS wins, but only by a flat amount 22 if we never miss.The first term obliterates the second two in almost all cases, and it scales with damage to boot. Increasing your hit rating increases your chance for taunt and challenging shout to land on a target. I disagree, you should be maintaining thunderclap and Demoralizing shout throughout the fight. PvE Warrior Macro for TBC - Classic - WoW Lazy Macros Scroll of Agility V:- 20 Agility for 30 minutes. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Guilds can improve from average guilds to stellar guilds simply through a change of their main tank. The second is much more complicated, and will be addressed second. Love your healers, and work with them; never yell at your healers unless you are also the raid leader and it is an issue of improvement. This is not to say avoidance is worthless but that you should not devalue armor haphazardly.It should be noted here that resist rates follow the same exponential returns as relative damage reduction. Concussion Blow can be a great tool for us to use since the duration is almost the length of the cooldown of Taunt. I eventually decided to put Shield Charge on a modifier with another ability. - Rage Winterchill: Use aggro gear; your only risk of death is bored healers, or standing in death and decay with bored healers.- Anetheron: Initially I used avoidance gear to survive this fight, as healing was difficult. Hey man, thanks for response, sorry I did not notice sooner. A 1% improvement in avoidance at 50% avoidance will net you a relative mitigation of 2%.Taken to an extreme, a 1% increase in avoidance at 99% will yield a relative mitigation improvement of infinity, as you will become invulnerable.This happens because avoidance rolls are performed on one dice, and are not multiplicative.The equation which dictates this pace is the same as that for armors relative damage reduction. Contribute Emphasize avoidance and stamina on this fight.- FLK: Not really much to this fight- Leotheras: Snap aggro generation on this fight implies using an aggro gear set. But this time it is a bit different. i use razer synapse to macro to spam (60ms) keybind when button is being hold! 5/5 Anticipation5/5 Shield Specialization5/5 Toughness1/1 Last Stand1/1 Improved Shield Block3/3 Defiance3/3 Improved Sunder Armor2/2 Improved Taunt1/1 Concussion Blow3/3 Shield Mastery5/5 One-Handed Weapon Specialization3/3 Improved Defensive Stance*1/1 Shield Slam3/3 Focused Rage5/5 Vitality1/1 Devastate. If you do end up needing mouseover functionality for intervene: I know that at one point there was a bug on the PTR that when self cast was enabled that messed with friendly spells. Of course if other people are generating significant threat on the mob, they could exceed your threat by more than 10% before the taunt debuff wears off, and will gain aggro as soon as it does. Therefore, avoidance gear is preferable for a guild new to this boss.- Gurtogg Bloodboil: Even though aggro is a huge concern on this fight, avoidance gear is by far and away the appropriate choice on this boss. Taunts cast on top of your taunt will steal aggro based on who taunted last. Absolutely not. The best way to use this guide is to look through the Contents at the beginning of the post, and find the section or subtopic that best relates to the information that you are looking for. Berserk? Im a fury warrior 2h but I switch to shield and sword for tanking lower level dungeons I want to use battle shout/ charge but switching back and fourth to defensive and battle stance is a huge hassle Im a noob but Ive read macros can help this and changing my 2H to shield and 1h quicker ??? By adding hit rating, you lower the chance for a taunt to resist. This requires a warrior to have 27.4% avoidance from other sources in order to become uncrushable.This 27.4% is actually achieved by a naked protection warrior who puts 5 points into shield specialization (5% to shield block), 5 points in deflection (5% to parry) and 5 talent points into anticipation (20 defense).The hit table breaks down to these values versus a boss (+3 levels) for a naked protection warrior:Miss: 5.2%Dodge: 4.59% (Tauren)Parry: 10.2%Block: 10.2%Total = 30.19% (shield block = 75%)Your character information sheet will read as follows (vs even level):Miss: 5.8%Dodge: 5.19%Parry: 10.8%Block: 10.8%Total = 32.59% (shield block = 75%, taking the rest of the hit table up) total avoidance of 107.59% (only 102.4% needed)It follows that if you can increase your base gear level to a high enough level, you can become crush-immune without ever having to hit shield block. Therefore, there are entire sections dedicated to talents and itemization related to a defensive minded maximum-mitigation warrior, and another section for the aggressive threat-heavy warrior.This guide has been modified and edited from the original Elitist Jerks Guide that was created back in Vanilla TBC. For a protection warrior, you'll mostly live within the relative gains section between 15000 and 35880 armor, so your diminishing returns act "nearly linear. Come up with a source of gold funding, preferably not through your own professions; your professions are usually better served to tank with. . This allows me to have one keybind for intervene and charge, very nice. In terms of crushable avoidance, shield block rating is by far and away the cheapest point to spend on your item budget to achieve crush immunity this is because it only allows for blocked attacks, and not total avoidance. Warrior Macros - OwnedCore /stopmacro [mod:shift] /cast [noform:2] Defensive Stance. PvE Warrior Macro for TBC. this is un-macroed testing - simply using the base ability, on both PTR and Retail. Dont just mash buttons mindlessly because it has worked in the past; that type of reasoning is nonsense. so that DPS can focus on your main target, while you are using Devastate on every mob (Tab-targeting) along with Thunder Clap, Revenge and Shield Slam. In practical use, armor is king.A 1% damage reduction increase at 66% DR, means roughly a 3% lower burden of healing on in an all-physical situation.Note that defensive stance multipliers do not change this as multiplication is associative.Furthermore, armor-based damage reduction is absolute. Free Action Potion:- Makes you immune to Stun and Movement Impairing effects for the next 30 sec. When a boss parries your attack, it reduces the default swing timer of the bosses next main hand attack. The rest of these events have a fixed value based on stats, skills, or talents.Remember that a sufficient amount of defense will remove critical strikes from the table.The implications of this 1 dice roll means that if you had 50% dodge, and 50% parry you would not avoid 75% of the attacks in a serial or multiplicative manner, but rather you will avoid 100% of all attacks in an additive manner.This also means that when you have 25% dodge, you will dodge 25% of your attacks. You can get stamina on-the-cheap through gems, and well over 1000 contributed through all of the gem slots.Many of the tier 5 and tier 6 armors contain red gem slots, which are terrible for a tanking warrior. Ehh thats not how castsequences work. This lets you place your action bars wherever you like, however you like, in whatever orientation you like. - Hydross: A warrior is an exceptional Hydross tank because of the availability of resist gear. I blow all my taunts in the last 30-40% of his life with shield wall up, so that the raid can pass me in aggro while taunt holds the boss.- Mother Shahraz: Weapon expertise and avoidance gear. Some tanks would use on Vaelastrasz or other threat sensitive fights in order to gain a large boost in threat (this was also pre-decent shield slam.) I had this same issue. Mostly useful for multi-mob trash pulls, but I've found it quite useful for Twins and M'uru. )This talent spec assumes that you will have another warrior debuff for you. Keeping up devastate spam takes priority over heroic strike, *always*, even if they had equal rage cost. Take crushing blows to receive more rage. In this situation a warriors threat per second (TPS) will drop to abysmal levels. TBC Classic Guide to Warriors' Best Macros - Icy Veins all in the description of this video. Overview While this is not a complete list of every possible or useful macro available, we will show you some of the better macros available to help get you started. ) which worked for Shield Charge + Charge, but I could not make it work for the intervene portion - I am at a loss. You want to be able to watch cooldowns while watching rage if you are going to truly maximize your threat output. Use your toolkit! Mocking blow is an incredibly valuable part of our toolkit. A threat based build is often used during farm mode. Burning Crusade Macro Collection - Warmane Set bonuses, and other stats often compensate for this basic design flaw. #showtooltip Charge. Warriors with the improved defensive stance talent mitigate an additional 6% of spell damage.This reduction is multiplicative: 100*0.90*0.94=84.6 or 15.4% spell damage reductionThe law of associative multiplication says that it does not matter if you apply these percentage damage reductions before armor and other mitigations, or after.Warriors in defensive stance generate 30% additional aggro. If youre not specd into tactical mastery you risk dumping a ton of rage just to use this ability which will end up causing you bigger problems. The hit table has a maximum range of 100%. Prot Warrior Click to expand, Prot warrior GSE import. However, in the latter case you improved your relative damage reduction by 2% by increasing your damage reduction by 1%.This may not seem to matter, but you cannot look at hits from the raw baseline amount and compare them. The increase in damage taken by standing in these puddles will usually not be significant. It is one of the best stats that a warrior can get for both mitigation and aggro. Check out the different sections below depending on your spec to find some useful macros to help improve your gameplay. Everyone thinks they have the best GUI out there, and cannot improve on it further, or worse: does not wish to bother to improve their GUI. It is true that Mocking Blow requires the Warrior to be in Battle Stance, rather than Defensive Stance which is kind odd to me, personally. The equation for relative damage reduction as a function of mitigation results in a plot that looks like this: What this graph is saying is that 1% mitigation near the 75% DR cap is roughly 4 times as valuable as it is when you have 0% mitigation.Another way to think about that is that at 75% reduction, you are reducing your damage by 4.A mob hits an unarmored player for 100A mob hits a 75% DR player for 25Improve both by 1% DR:A mob hits the unarmored +1% player for 99 a 1% improvement from beforeA mob hits the 76% DR player for 24 a 4% improvement from beforeTake this to the extreme. Youll be saving that kids healer from death because you saw the healer gained aggro from an NPC on your raid frames and intervened. I used a cast sequence macro, (/castsequence Shield Charge, Charge, They gain 3 level of weapon skill. TBC Protection Warrior Tank Guide - Wowhead It is currently believed that 1% hit (15.8 hit rating) raises your success rate with taunt by 1%.With 0% hit rating, the taunt resist rate will be 17%. Before Pre-Patch I was using a simple charge/VR macro on all of my warrior specs. Furthermore, the actual threat gain from heroic strike is the threat of the heroic strike itself, minus the threat that would have been caused by the white damage attack that it replaced. Helmet:= ZG, Permanently adds 10 stamina, 10 defense rating, and 15 shield block value to helmet or leg. These abilities can miss. Spamming both still does a SS > Rev > 2xDev cycle while keeping up Block, they wont hang on Revenge and are still useful when not currently targeted for attacks for some reason or other or when tanking shieldless.So-called lazy tank macros are 1 button macros that make ability choices for you. #showtooltip /cast [stance:2] Battle Stance You might be able to do something with [@target,harm,nodead] Nightmare Seed3. This allows me to have one keybind for intervene and charge, very nice. This 110% rule exists so that a mob does not rapidly ping-pong back and forth between players with similar aggro.A player outside of melee range needs 130% of the current tanks threat to gain aggro.The 110% rule is based on proximity to the mob, and not the abilities a player is using.Threat does not decay over time. Try crossing the barrier and communicating with them. Ctrl-click on your healer (or someone else in a safe location) before combat (use "/clear focus" to clear your current focus). As mentioned above, though, the reality is that the amount of damage sustained during that 1.5 seconds that you are not in Defensive Stance would be roughly using 3 mobs 450-600 damage, and thats IF every mob had an attack during that 1.5 seconds timeframe. Often times mobs that can stun will stun a tank on the pull before the tank has had time to acquire aggro, and then proceed from the tank into the crowd of raid members who just healed the tank leading to a string of unfortunate deaths. Scan this QR code to download the app now. I prefer to use the simple key bindings ALT+W/A/S/D/Q/E. TBC Protection Warrior Tank Best Macro Guide - Wowhead Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. However, in a threat build, you would have both talents anyway.Improved taunt is a talent that some individuals do not like. That means everything happens in a single random number generation, and all possible outcomes combine to form the many sides of this one dice.We call this dice the hit table. This is detailed in the later section about the Aggressive warrior stance.This is how your tanking abilities break down in terms of threat per rage:Revenge > Shield slam > Devastate > Heroic StrikeHeroic strike and Devastate are approximately equivalent in terms of threat per rage in the most basic sense. The order of priority is: Hit is the only variable term, and will adjust to fill in the rest of the table as the other entities are fixed based on stats, gear, level, and NPC settings.Players have a 0% chance to glance their white attacks against NPCs of equal or lower level.An attack may be blocked by an NPC regardless of if it is a critical or regular hit. Mighty Rage Potion:- Increases Rage by 45 to 75 and increases Strength by 60 for 20 sec. /use [harm,nodead] Charge In caster heavy pulls or slower attack speed mobs, you can swap to zerker for filling in intercept as a stun/interupt. If you have 99% mitigation and 0% avoidance, you will be hit every swing for 1,000 damage.b. It is easier to raid lead as the DPS. FYI NOT ONE OF THE MACROsin this feed work as intended of 11/7/22, #showtooltip Tanks tanking Kael have a large number of options.Our original strategy for killing Kaelthas was to have the main tank have enough HP that when a Pyroblast hit the main tank, he would not die. Including these infinitesimal points due to calculus actually makes the math for calculating relative DR worse by *about* a square factor. They are temporary.FocusA mob will change focus to another target (or change aggro) if the following conditions apply:A melee player needs to reach 110% of the threat of the current tank (or target of the NPC) to gain aggro. Greater Agility is a good balance.Steelweave is not the best enchant for avoidance, even though it is one of the most commonly used.Breastplate:= +150 HPWrist:= +12 stamina= +12 defense (0.6% avoidance)I recommend going with stamina.Gloves:= +15 agi (0.45% crit, 0.5% avoidance, 30 armor)= 2% threat (approximately 20 TPS)= +10 staminaYou need to decide if you want HP, aggro, or avoidance. /cast [noform:1] Battle Stance. Disarm in particular is required to survive certain abilities such as enrages. Hit rating reduces your chance to miss, and therefore a capped hit rating will not be impaired by expertise rating which reduces your chance to be dodged or parried. With proper DPS it dies during the window of auto threat, leaving you to build on X and []. However, because defense also contributes in other areas detailed above, defense will always be superior point-for-point in item budget over resilience in a PvE situation.Bear in mind that decimals on the character sheet are rounded up. But at least with our current field of available weapons, a faster speed weapon will win out.Before Devastate this was even more-so the case. In this case, use HS as a rage burn-off.If the standard 3 tanking abilities are not sufficient to burn off rage, then apply HS as judiciously as possible to keep your rage in a manageable range. I have found this macro to cast charge and go def stance, and not go def stance with shift. Welcome to Warrior DPS TBC Macro Guide. Itzlegend wrote a detailed argument for the value of Armor on Warriors back in the day. On a dazed target, it will never realistically reach 80.The third term accounts for additional innate threat, 196 for HS, 174 for devastate. (0.5% avoidance, 0.3% avoidance on 5000 damage attacks).= Permanently adds 16 defense rating and 17 dodge rating to the head slot. Download the client and get started. In a number of places in this compendium there will be math involved. The use of Disarm and Concussion Blow outweighs the stance dance as your first option. Having an aberrantly full rage bar means all rage over 100% is completely lost, meaning threat is lost. So, discovering that this macro is working - but charge has, well, it has two charges! Azgalor parries.24:12.0 Azgalor attacks. WOW Classic - Warrior Charge Macro - MMO-Champion Hit it once, Warrior Charges, Hit it a second time it would cast VR if in Range and available. You could effectively have 6 tanks using 6 different delay weapons only pressing HS, and you would know their threat order well before threat meters existed.The 3 ability rotation:Players with higher latency may want to consider using a 3 ability rotation:Shield Slam > Revenge > Devastate > RepeatThe total time for this rotation is .Solving for latency here gives 500 ms.